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 class selector :P

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|TTA|PwNeR|AAT/EK|
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Liczba postów : 172
Join date : 2009-05-13

PostSubject: class selector :P   Wed May 20, 2009 2:28 pm

ok here is super class selector (i use it Razz)
Code:
//Quick Pick

set quick_pick            "vstr br_medic1"
set quick_pick2          "vstr br_covert1"

//Spawn Selection

set set_spawn0    "setspawnpt 0;  set spawncycle "vstr set_spawn1";  echo ^z<^ddefault spawn^z>;  set say_spawn "say_team ^z<^ddefault spawn^z>";  vstr play_sound;  vstr reset_cyclers"
set set_spawn1    "setspawnpt 1;  set spawncycle "vstr set_spawn2";  echo ^z<^dspawn point 1^z>;  set say_spawn "say_team ^z<^dspawn point 1^z>";  vstr play_sound;  vstr reset_cyclers"
set set_spawn2    "setspawnpt 2;  set spawncycle "vstr set_spawn3";  echo ^z<^dspawn point 2^z>;  set say_spawn "say_team ^z<^dspawn point 2^z>";  vstr play_sound;  vstr reset_cyclers"
set set_spawn3    "setspawnpt 3;  set spawncycle "vstr set_spawn4";  echo ^z<^dspawn point 3^z>;  set say_spawn "say_team ^z<^dspawn point 3^z>";  vstr play_sound;  vstr reset_cyclers"
set set_spawn4    "setspawnpt 4;  set spawncycle "vstr set_spawn0";  echo ^z<^dspawn point 4^z>;  set say_spawn "say_team ^z<^dspawn point 4^z>";  vstr play_sound;  vstr reset_cyclers"

set spawncycle_s  "echo You need to ^3choose a team^7 before you can choose a spawn!"

set say_spawn_s  "echo You have ^3no spawn^7, you're in spectator mode!"


//Teamsay and Selection

set teamed_true  "set spawncycle "vstr set_spawn0";    set spawnreset "vstr set_spawn0";    vstr spawncycle;  vstr set_class;  vstr say_class;  vstr reset_cyclers"
set teamed_false  "set spawncycle "vstr spawncycle_s";  set spawnreset "vstr spawncycle_s";  set set_class "vstr set_class_s";  set say_class "vstr say_class_s";  set say_spawn "vstr say_spawn_s";  vstr reset_cyclers"

set set_team_b    "echo ^4[^7Allies^4];    set set_class "vstr set_class_b";  set say_class "vstr b_class_say";  vstr teamed_true"
set set_team_r    "echo ^1[^7Axis^1];      set set_class "vstr set_class_r";  set say_class "vstr r_class_say";  vstr teamed_true"

set set_team_s    "echo ^2[^7Spectator^2];  vstr teamed_false;  team s"

set set_class_s  "vstr play_sound;  vstr b_class_echo"
set set_class_b  "vstr play_sound;  vstr b_team;  vstr b_class_echo"
set set_class_r  "vstr play_sound;  vstr r_team;  vstr r_class_echo"

set say_class_s  "echo You need to ^3choose a team^7 before your class can be announced!"


//Classes and Loadouts

set br_covert1      "vstr b_covert1;  vstr r_covert1;  vstr set_class;  vstr reset_cyclers; set br_covert vstr br_covert3;
set br_covert2      "vstr b_covert2;  vstr r_covert2;  vstr set_class;  vstr reset_cyclers; set br_covert vstr br_covert1;
set br_covert3      "vstr b_covert3;  vstr r_covert3;  vstr set_class;  vstr reset_cyclers; set br_covert vstr br_covert2;

set br_soldier1    "vstr b_soldier1;  vstr r_soldier1;  vstr set_class;  vstr reset_cyclers;  set br_soldier vstr br_soldier2;
set br_soldier2    "vstr b_soldier2;  vstr r_soldier2;  vstr set_class;  vstr reset_cyclers;  set br_soldier vstr br_soldier3;
set br_soldier3    "vstr b_soldier3;  vstr r_soldier3;  vstr set_class;  vstr reset_cyclers;  set br_soldier vstr br_soldier4;
set br_soldier4    "vstr b_soldier4;  vstr r_soldier4;  vstr set_class;  vstr reset_cyclers;  set br_soldier vstr br_soldier1;

set br_fldops1      "vstr b_fldops1;  vstr r_fldops1;  vstr set_class;  vstr reset_cyclers; exec TUC/field.cfg"

set br_eng1        "vstr b_eng1;      vstr r_eng1;      vstr set_class;  vstr reset_cyclers;  set br_eng vstr br_eng2; exec TUC/engineer.cfg"
set br_eng2        "vstr b_eng2;      vstr r_eng2;      vstr set_class;  vstr reset_cyclers;  set br_eng vstr br_eng1; exec TUC/engineer.cfg"

set br_medic1      "vstr b_medic1;    vstr r_medic1;    vstr set_class;  vstr reset_cyclers; exec TUC/medic.cfg"


set reset_cyclers  "set br_covert "vstr br_covert1";  set br_soldier "vstr br_soldier1";  set br_fldops "vstr br_fldops1";  set br_eng "vstr br_eng1";  set br_medic "vstr br_medic1""


//Allies Classes and Loadouts

set b_covert1      "set b_team "team b 4 10";    set b_class_echo "echo ^5Covert Ops ^7with ^3Sten";        set b_class_say "say_team ^d[^zCovert Ops^d]^z=^d[^zSten^d]""
set b_covert2      "set b_team "team b 4 33";    set b_class_echo "echo ^5Covert Ops ^7with ^3FG42";        set b_class_say "say_team ^d[^zCovert Ops^d]^z=^d[^zFG42^d]""
set b_covert3      "set b_team "team b 4 25";    set b_class_echo "echo ^5Covert Ops ^7with ^3K43";        set b_class_say "say_team ^d[^zCovert Ops^d]^z=^d[^zGarand^d]""

set b_soldier1      "set b_team "team b 0 31";    set b_class_echo "echo ^2Soldier ^7with ^3MG42";          set b_class_say "say_team ^d[^zSoldier^d]^z=^d[^zMG42^d]""
set b_soldier2      "set b_team "team b 0 6";    set b_class_echo "echo ^2Soldier ^7with ^3Flamethrower";  set b_class_say "say_team ^d[^zSoldier^d]^z=^d[^zFlamethrower^d]""
set b_soldier3      "set b_team "team b 0 5";    set b_class_echo "echo ^2Soldier ^7with ^3Panzerfaust";    set b_class_say "say_team ^d[^zSoldier^d]^z=^d[^zPanzerfaust^d]""
set b_soldier4      "set b_team "team b 0 35";    set b_class_echo "echo ^2Soldier ^7with ^3Mortar";        set b_class_say "say_team ^d[^zSoldier^d]^z=^d[^zMortar^d]""

set b_fldops1      "set b_team "team b 3 8";    set b_class_echo "echo ^8Field Ops ^7with ^3Thompson";    set b_class_say "say_team ^d[^zField Ops^d]^z=^d[^zThompson^d]""

set b_eng1          "set b_team "team b 2 8";    set b_class_echo "echo ^6Engineer ^7with ^3Thompson";      set b_class_say "say_team ^d[^zEngineer^d]^z=^d[^zThomspon^d]""
set b_eng2          "set b_team "team b 2 24";    set b_class_echo "echo ^6Engineer ^7with ^3M1 Garand";    set b_class_say "say_team ^d[^zEngineer^d]^z=^d[^zM1 Garand^d]""

set b_medic1        "set b_team "team b 1 8";    set b_class_echo "echo ^1Medic ^7with ^3Thompson";        set b_class_say "say_team ^d[^zMedic^d]^z=^d[^zThomspon^d]""


//Axis Classes and Loadouts

set r_covert1      "set r_team "team r 4 10";    set r_class_echo "echo ^5Covert Ops ^7with ^3Sten";        set r_class_say "say_team ^d[^zCovert Ops^d]^z=^d[^zSten^d]""
set r_covert2      "set r_team "team r 4 33";    set r_class_echo "echo ^5Covert Ops ^7with ^3FG42";        set r_class_say "say_team ^d[^zCovert Ops^d]^z=^d[^zFG42^d]""
set r_covert3      "set r_team "team r 4 32";    set r_class_echo "echo ^5Covert Ops ^7with ^3K43";        set r_class_say "say_team ^d[^zCovert Ops^d]^z=^d[^zK43^d]""

set r_soldier1      "set r_team "team r 0 31";    set r_class_echo "echo ^2Soldier ^7with ^3MG42";          set r_class_say "say_team ^d[^zSoldier^d]^z=^d[^zMG42^d]""
set r_soldier2      "set r_team "team r 0 6";    set r_class_echo "echo ^2Soldier ^7with ^3Flamethrower";  set r_class_say "say_team ^d[^zSoldier^d]^z=^d[^zFlamethrower^d]""
set r_soldier3      "set r_team "team r 0 5";    set r_class_echo "echo ^2Soldier ^7with ^3Panzerfaust";    set r_class_say "say_team ^d[^zSoldier^d]^z=^d[^zPanzerfaust^d]""
set r_soldier4      "set r_team "team r 0 35";    set r_class_echo "echo ^2Soldier ^7with ^3Mortar";        set r_class_say "say_team ^d[^zSoldier^d]^z=^d[^zMortar^d]""

set r_fldops1      "set r_team "team r 3 3";    set r_class_echo "echo ^8Field Ops ^7with ^3MP 40";        set r_class_say "say_team ^d[^zField Ops^d]^z=^d[^zMp40^d]""

set r_eng1          "set r_team "team r 2 3";    set r_class_echo "echo ^6Engineer ^7with ^3MP 40";        set r_class_say "say_team ^d[^zEngineer^d]^z=^d[^zMp40^d]""
set r_eng2          "set r_team "team r 2 23";    set r_class_echo "echo ^6Engineer ^7with ^3K43";          set r_class_say "say_team ^d[^zEngineer^d]^z=^d[^zK 43^d]""

set r_medic1        "set r_team "team r 1 3";    set r_class_echo "echo ^1Medic ^7with ^3MP 40";            set r_class_say "say_team ^d[^zMedic^d]^z=^d[^zMp40^d]""


//Binds and some Loadouts

vstr teamed_false

vstr do_bind_sayclass
vstr do_bind_quick_pick
vstr do_bind_quick_pick2
vstr do_bind_team_allies
vstr do_bind_team_axis
vstr do_bind_team_spec
vstr do_bind_class_select
vstr do_bind_spawncycle
vstr do_bind_spawnreset
vstr do_bind_sayspawn

echo "Choosing Quick-Pick Loadout:"
vstr quick_pick

set do_bind_class_select  "bind F8 vstr br_soldier; bind F9 vstr br_medic; bind F10 vstr br_eng; bind F11 vstr br_fldops; bind F12 vstr br_covert"
set do_bind_quick_pick    "bind F6 vstr quick_pick"
set do_bind_quick_pick2  "bind F7 vstr quick_pick2"
set do_bind_team_allies  "bind HOME vstr set_team_r"
set do_bind_team_axis    "bind INS vstr set_team_b"
set do_bind_team_spec    "bind PGUP vstr set_team_s"
set do_bind_spawnreset    "bind END vstr spawnreset"
set do_bind_spawncycle    "bind PGDN vstr spawncycle"
set do_bind_sayclass      "bind F5 vstr say_class"
u can join allies with INSERT
u can join axis with HOME
u can join spectators with PAGE UP
u can switch classes with f8-f12 and u can select medic with f6 and sniper with sten with f7
u can switch spawns with page down and set it back to default with END
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